01Gameplay & tools

I build the game client and the server that checks its work.

Unity on the front, .NET on the back, and one deterministic rules kernel compiled into both so neither can drift from the other. Before that, six months shipping features into a live game with more than 50,000 players.

02Selected work

Language
Runtime
Framework
Engine
Data

1 of 1 shown

  • Roads of Toorn

    Developer, DestanGames

    A mobile game and the server behind it, where the client and the server run the same rules code so neither can drift from the other.

    Unity · C# · .NET · ASP.NET Core · PostgreSQL

    3,934